Nolvoria Online - Complete Guide

📑 Table of Contents

Welcome to Nolvoria Online!

Nolvoria Online is a multiplayer RPG where you create a character, explore towns and wild zones, fight enemies, complete quests/contracts, and level up. Most gameplay is done via the button-based Commands panel, and chat is for talking (and roleplay via /me).

Character Creation

When you first register, you'll create a character. You'll select an identity, race, and class, then allocate stats with a 10-point buy system:

Identity: Choose Male, Female, or Non-Binary for your character.

Race & Class: Each race and class has a unique emoji that appears before your character's name in chat, your profile, and the character card.

Stat Allocation: Use the 10-point buy system:

  • Base Stats: All stats start at 1
  • Point Costs: Stat values 1-10 cost 1 point each, 11-20 cost 2 points each, 21-30 cost 3 points each, and so on
  • Maximum: 15 per stat during creation (minimum 1)
  • Total Points: 10 to allocate

Stats Explained:

  • STR: Melee hit rolls (melee weapons + unarmed) and melee damage. Modifier = floor((STR-10)/2), clamped to 0-10
  • DEX: Ranged hit rolls (bows/crossbows) and damage for DEX-based classes. Modifier = floor((DEX-10)/2), clamped to 0-10
  • CON: Maximum HP, healing potion effectiveness. Modifier = floor((CON-10)/2), clamped to 0-10
  • INT: Mana potion effectiveness, and magical weapon hit rolls (staffs/wands) if INT mod is higher than WIS mod. Also increases Max MP for INT-primary classes (like Wizard). Modifier = floor((INT-10)/2), clamped to 0-10
  • WIS: Used for some class skills and magical weapon hit rolls (staffs/wands) if WIS mod is higher than INT mod. Also increases Max MP for WIS-primary classes (Cleric/Druid). Modifier = floor((WIS-10)/2), clamped to 0-10
  • CHA: Used for some class skills. Also increases Max MP for CHA-primary classes (Bard). Modifier = floor((CHA-10)/2), clamped to 0-10

MP scaling: Your Max MP scales with your class primary stat (e.g. Wizard → INT, Cleric/Druid → WIS, Bard → CHA, Ranger/Rogue/Monk → DEX, etc.).

Races

Choose a race for your character. Each race provides a unique bonus:

  • Human: +1 to any one ability score
  • Elf: +1 DEX
  • Dwarf: +1 CON
  • Halfling: +1 to ranged attack rolls
  • Gnome: +1 INT
  • Half-Orc: +1 melee damage
  • Dragonborn: +1 STR
  • Half-Elf: +1 CHA
  • Orc: +1 STR
  • Goblin: +1 DEX

Note: Race bonuses are applied after stat allocation and are capped so stats do not exceed 15 at creation.

Classes

Choose a class for your character. Each class has a primary stat that affects their abilities:

Barbarian: STR primary
Bard: CHA primary
Cleric: WIS primary
Druid: WIS primary
Fighter: STR primary
Monk: DEX primary
Paladin: STR primary
Ranger: DEX primary
Rogue: DEX primary
Sorcerer: INT/WIS primary (whichever is higher)
Warlock: INT/WIS primary (whichever is higher)
Wizard: INT primary

Skills

Click to view all class skills (collapsed by default)

Skills are learned automatically as you level. Below is the complete list of obtainable skills, organized by class.

Barbarian
Lvl 3
CleaveDeal weapon damage × 2 + floor(STR / 2)
Lvl 7
WhirlwindDeal 2 × weapon damage + 1d8 + floor(STR × 0.8) to all enemies
Lvl 15
SkullsplitterDeal weapon damage × 3 + floor(STR × 1.1)
Lvl 30
EarthsplitterDeal weapon damage × 3 + floor(STR × 1.6)
Bard
Lvl 3
Cutting VerseDeal 1d8 + CHA modifier damage and reduce enemy's next attack by floor(CHA / 2)
Lvl 7
Dissonant ChordDeal 1d10 + floor(CHA × 1.0) damage to all enemies and reduce their next attack by floor(CHA/2)
Lvl 15
Shattering NoteDeal 2d8 + floor(CHA × 1.1) damage and reduce enemy's next attack by floor(CHA × 0.8)
Lvl 30
Soulrend AriaDeal 3d8 + floor(CHA × 1.4) damage and reduce enemy's next attack by floor(CHA × 1.0)
Cleric
Lvl 3
RenewRestore 2d4 + WIS modifier HP
Lvl 3
SmiteDeal 1d8 + floor(WIS / 2) damage
Lvl 7
Greater RenewRestore 2d6 + floor(WIS × 1.2) HP
Lvl 15
SunlanceDeal 3d6 + floor(WIS × 1.2) damage
Lvl 30
Divine RestorationRestore 4d6 + floor(WIS × 1.6) HP
Druid
Lvl 3
ThornlashDeal weapon damage + 1d4 + WIS modifier
Lvl 7
ThornstormDeal weapon damage + 1d6 + floor(WIS × 0.8) to all enemies
Lvl 15
BriarburstDeal weapon damage + 2d4 + floor(WIS × 1.1)
Lvl 30
Nature's WrathDeal weapon damage + 3d4 + floor(WIS × 1.4)
Fighter
Lvl 3
Power StrikeDeal weapon damage + 1d6 + floor(STR / 2)
Lvl 7
Crushing BlowDeal weapon damage + 1d8 + floor(STR × 0.8)
Lvl 15
Rupture StrikeDeal weapon damage + 2d6 + floor(STR × 1.1)
Lvl 30
Titan BreakerDeal weapon damage + 3d6 + floor(STR × 1.4)
Monk
Lvl 3
Twin PalmTwo hits: each 1d6 + floor(DEX / 3)
Lvl 7
Dragon PalmTwo separate hits: each 1d6 + floor(DEX × 0.55)
Lvl 15
Serpent FlurryThree separate hits: each 1d6 + floor(DEX × 0.5)
Lvl 30
Tempest RushFour separate hits: each 1d6 + floor(DEX × 0.5)
Paladin
Lvl 3
SmiteDeal weapon damage + 1d8 + floor(STR / 2) + floor(CHA / 2)
Lvl 7
Divine SmiteDeal weapon damage + 1d8 + floor(STR × 0.7) + floor(CHA × 0.7)
Lvl 15
Radiant SmiteDeal weapon damage + 2d6 + floor(STR × 0.9) + floor(CHA × 0.9)
Lvl 30
Sacred JudgmentDeal weapon damage + 3d6 + floor(STR × 1.3) + floor(CHA × 1.3)
Ranger
Lvl 3
Precision ShotDeal weapon damage + 1d8 + floor(DEX / 2) damage
Lvl 7
Deadeye ShotDeal weapon damage + 1d10 + floor(DEX × 0.7) damage
Lvl 15
Piercing VolleyDeal 2 × weapon damage + 1d6 + floor(DEX × 1.0) damage
Lvl 30
Heartpiercer ShotDeal 2 × weapon damage + 1d8 + floor(DEX × 1.2) damage
Rogue
Lvl 3
Poison StabDeal 1d6 + floor(DEX / 2) damage, then 1d4 + floor(DEX / 4) poison damage per turn for 2 turns
Lvl 7
Venom StrikeDeal 1d6 + floor(DEX × 0.7) immediate damage, then 1d4 + floor(DEX × 0.5) poison damage per turn for 2 turns
Lvl 15
Toxic LungeDeal 1d8 + floor(DEX × 1.1) damage, then 1d6 + floor(DEX × 0.6) poison damage per turn for 2 turns
Lvl 30
Widow's KissDeal 1d10 + floor(DEX × 1.3) damage, then 1d8 + floor(DEX × 0.8) poison damage per turn for 2 turns
Sorcerer
Lvl 3
Arcane BoltDeal 1d10 + floor(higher of INT/WIS / 2) damage
Lvl 7
Arcane BarrageDeal 1d12 + floor(higher of INT/WIS × 0.9) damage
Lvl 15
Chaos OrbDeal 2d10 + floor(higher of INT/WIS × 1.2) damage
Lvl 30
Astral NovaDeal 2d12 + floor(higher of INT/WIS × 1.5) damage
Warlock
Lvl 3
Life TapDeal 1d8 + higher of INT/WIS modifier damage and heal 1d6 + higher of INT/WIS modifier HP
Lvl 7
Siphon LifeDeal 1d8 + floor(higher of INT/WIS × 0.9) damage and heal 1d6 + floor(higher of INT/WIS × 0.7) HP
Lvl 15
Soul DrainDeal 2d8 + floor(higher of INT/WIS × 1.2) damage and heal 1d8 + floor(higher of INT/WIS × 1.0) HP
Lvl 30
Oblivion SiphonDeal 2d10 + floor(higher of INT/WIS × 1.5) damage and heal 2d6 + floor(higher of INT/WIS × 1.2) HP
Wizard
Lvl 3
Magic MissileDeal 2d6 + floor(INT / 2) damage
Lvl 7
FireboltDeal 2d6 + floor(INT × 0.9) damage
Lvl 15
FrostlanceDeal 3d6 + floor(INT × 1.2) damage
Lvl 30
PyroclasmDeal 4d6 + floor(INT × 1.5) damage

How to Play

Nolvoria Online uses a button-based interface. Most game actions are performed using the buttons in the Commands panel.

Use the command buttons panel below your inventory for quick access to all game actions. You can minimize panels using the ▲/▼ buttons.

Getting Started (New Players)

This is a quick “what do I do first?” walkthrough. If you only read one section, read this one.

📍 Locations are the core of the game

  • Everything happens in a location (Town Square, Tavern, Shop, Wilderness zone, etc.).
  • Chat is location-scoped: you only see chat from players in the same location.
  • Nearby Players and NPCs lists also only show what’s in your current location.
  • Not every feature exists in every town: shops, crafting, enchanting, fishing/mining, and dungeon entrances depend on where you are.

Tip: If you don’t see a button/feature someone mentions, you’re probably in the wrong location. Use Navigation to move.

✅ Your first 15 minutes (recommended path)

  1. Get oriented in your Town Square. Check the Location panel, say hello in chat, and open your Profile to confirm your class/stats.
  2. Accept a quest from the Quest Board (Town Square). Quests are location-based, and early quests teach core systems.
  3. Buy starter gear (if available where you are). Prioritize a better weapon first, then armor, then potions.
    If your town doesn’t have a shop you need, navigate to a town that does—shop options expand as you reach new regions.
  4. Go to a hunting zone and start Hunts. Hunts are repeatable PvE fights that give XP, gold, and sometimes loot.
  5. Sell loot or convert it. Most loot is meant to be turned into power:
    • Item Exchange: turn loot into gold (main “loot → gold” path).
    • Tinkerer (Stonevein+): turn loot into crafted rewards (costs gold; a gold sink).
  6. Repeat the loop: Quest Board → Hunts → Gear upgrades → More zones → Bigger rewards.

⚔️ Combat basics (what new players usually miss)

  • Turn-based: you pick actions when it’s your turn; watch the battle log for results.
  • Potions: can be used from the battle screen during fights (if you have them).
  • Skills: unlock as you level—skills often scale off your class’s primary stat.
  • Travel/combat: many actions are blocked while in combat, so finish/surrender if you need to move.

👥 Playing with others

  • To party up, be in the same location. Invites generally require you to be physically together.
  • Party bonuses apply when members are hunting in the same location.
  • Party dungeons (like Rimewarden Keep) require a party and have server-timed turns—stay attentive during your turn.

Rule of thumb: When stuck, check your location first, then your cooldowns, then whether you’re in combat.

Shops

Shops are available in certain locations. Click the shop buttons to open shop windows where you can buy and sell items:

  • Weapon Shop - Buy weapons to increase your damage
  • Armor Shop - Buy armor to increase your defense
  • Potion Shop - Buy healing and mana potions
  • Tool Shop (Stonevein) - Buy pickaxes and fishing rods
  • Tinkerer (Stonevein) - Turn in loot value + pay a gold fee to craft item rewards (a gold sink)
  • Jeweler (Port Vanthellum) - Add sockets to gear and craft/socket gems
  • Item Exchange - Sell loot (and some items) for gold (your primary “loot → gold” path)

Shop stock scales by region: Farrowfen includes city gear plus extra options, and Stonevein includes city + Farrowfen gear plus additional items.

Note: Shop buttons have a 5-second cooldown after use.

Jeweler: Sockets & Gems

The Jeweler in Port Vanthellum lets you add sockets to weapons and armor, craft random gems, and permanently socket gems into your gear.

Adding sockets
  • You can only add one socket at a time, and only the next socket level.
  • You must own a duplicate of the exact same item. The duplicate is consumed whether you succeed or fail.
  • Costs / Success chance:
  • Socket #1: 6,500g at 80%
  • Socket #2: 13,000g at 40%
  • Socket #3: 22,750g at 20%
  • Socket #4: 32,500g at 3%
Crafting gems
  • Turn in loot worth 3,250g (by sell value) to craft a gem.
  • Gem effects are randomly generated each time you craft.
  • Gems are tradable and sell for 1,000g.
Socketing gems
  • You can socket gems into gear that’s equipped or in your inventory.
  • Gems cannot be removed once socketed.
  • Sockets are visible in inventory and trades.

Tinkerer & Item Exchange

These two systems are intentionally different:

  • Item Exchange: Convert loot into gold (this is the main way to “cash out” your loot).
  • Tinkerer (Stonevein+): Convert loot into item rewards (buff potions) and pay a gold fee (gold sink).
  • Because Tinkerer crafts cost gold, it keeps Item Exchange relevant for funding gear purchases, enchanting, and crafting fees.
Item Exchange safety & QoL
  • Sort your inventory by sell value to quickly find high-value drops.
  • Lock items to prevent accidental selling (recommended for rare fish/ores like Astral Koi).
  • Hide expensive items (enabled by default) to reduce misclick risk.
  • Selling any high-value item triggers an extra confirmation prompt.

Tip: The Tinkerer uses the same “loot value” as Item Exchange (loot sell prices). If you overpay, the extra value is refunded as gold (crafting fees still apply).

Combat

You’ll fight in hunts (PvE), dungeons, and PvP duels.

  • Hunt - Start a PvE fight in hunting zones
  • Duel - Challenge another player in an arena
  • Combat is turn-based with dice rolls

Combat System: Turn-based dice combat. Roll d20 + modifiers to hit. Critical hits (natural 20) double damage.

Weapon Types: Every weapon is labeled as melee, ranged, or magical. Staffs and wands are the only weapons labeled magical.

Hit Rolls (Basic Attacks):

  • Melee weapons (and unarmed): d20 + STR modifier
  • Ranged weapons (bows/crossbows): d20 + DEX modifier
  • Magical weapons (staffs/wands): d20 + higher of INT or WIS modifier

Damage Calculation:

  • Unarmed attacks: Always use STR modifier for damage (1 + STR modifier)
  • Weapon attacks: Use your class's primary stat modifier for damage (weapon dice + primary stat modifier)
  • Primary stats: Fighter/Barbarian/Paladin use STR, Ranger/Rogue/Monk use DEX, Cleric/Druid use WIS, Wizard uses INT, Bard uses CHA, Sorcerer/Warlock use higher of INT or WIS

Armor & Damage Reduction:

  • Armor increases your AC (Armor Class), making you harder to hit
  • Some high-tier armor pieces provide Damage Reduction (DR) - they reduce incoming damage by a random amount
  • Damage reduction is shown in battle logs (e.g., "Damage: 10 - 3 (Scale Mail damage reduction) = 7 damage")
  • DR ranges vary by armor: Scale Mail (1-3), Chainmail (1-5), Plate Armor (5-8)

Buff Potions (Tinkerer): Some crafted potions grant temporary buffs like +AC or +Damage for 3 turns. Buffs refresh (replace) if used again.

Hunting (PvE)

  • In hunting zones, click Hunt to start a battle against a random enemy for that zone.
  • Winning a hunt rewards XP, gold, and sometimes loot.
  • Loot is mainly for selling at Item Exchange (gold) or turning in to the Tinkerer (item rewards + gold fee).
  • Hunts have a short cooldown between starts to prevent spam.

World Events (Rifts & Invasions)

World Events are server-wide activities that appear for a limited time. When an event is active, you’ll see a World Event banner near the top of the game screen. Click it to open the event window, see progress, and contribute.

  • Invasions: Fight in the event zone — hunt victories contribute to clearing the invasion.
  • Rifts: Stabilize a rift in a town — contribute by offering loot (by value) to the rift.
  • Contribution: Your personal contribution is tracked during the event (higher contribution improves your reward).
  • Rewards: After the event ends (resolved or expired), you can claim your reward from the event window.
  • Tip: Even a small contribution is worth doing — you’ll only be eligible to claim if you participated.

Dungeons

  • Brambleton Sewer - Requires a special access item (ticket).
  • Mistveil Crypts - Requires a special access item (key).
  • Rimewarden Keep (Party) - A party dungeon with server-authoritative turns and timed actions.

Dungeon requirements are enforced by the server; if you don’t meet the requirements, travel/actions will be blocked.

Fishing & Mining

  • Available in Stonevein.
  • You need the appropriate tool: Fishing Rod or Pickaxe.
  • Fishing/Mining have cooldowns and can’t be done while in combat.
  • Mining tip: Better pickaxes make the timing minigame easier.
  • Mining safety: Missing a strike still salvages a small consolation ore (so it’s never a total loss).

Weapon Enchanting

  • Weapon Enchanters exist in Farrowfen and Stonevein.
  • Enchantments can add bonuses like attributes, HP, or damage (depending on the enchant roll).
  • Minor Enchant costs 1,300g (discounts may apply).

Travel (Warp/Recall)

  • Recall - Returns you to your spawn point (cooldown applies).
  • Warp (Premium) - Fast travel between visited towns from a town square (cooldown applies).
  • You can’t fast travel while in combat.

Expeditions (Offline)

Expeditions are an offline progression system. You send your character out on a job, log off, and return later to claim a small reward.

  • Where: Inside any InnInn ServicesExpeditions.
  • Offline only: Expeditions only advance while you are logged out. If you stay online, progress pauses.
  • One at a time: You can only have one active expedition (or one waiting to be claimed).
  • Durations: 1h, 2h, 4h, 8h, or 12h of offline time.
  • Claim: Completed expeditions must be claimed from inside an Inn.
  • Balance: Rewards are designed to be a nice little boon, but much lower than active play.

Expedition types:

  • Hunt Patrol: Modest loot bundle + a little gold.
  • Mine Shift: Ore bundle + a little gold. Requires a Pickaxe.
  • Fishing Trip: Fish bundle + a little gold. Requires a Fishing Rod.
  • Courier Contract: Gold only (no loot).

Quests & Inventory

Use the buttons to manage your quests and inventory:

Quest System:

  • Each town square has a Quest Board where you can view and accept available quests
  • Click the "Quest Board" button in the Quests & Inventory section to open the board
  • The Quest Board shows all available quests for your current location
  • Click "View Quest" on any quest to see full details, NPC dialogue, and rewards
  • You can accept quests directly from the Quest Board
  • You can have up to 3 active quests at a time
  • View your active quests using the "View Quests" button
  • You can abandon quests from the quest window if needed
  • When you complete a quest, you'll receive XP, gold, and sometimes items as rewards
  • Most quests are not repeatable - once completed, they cannot be accepted again
  • Some quests may require specific actions (like battling training dummies, hunting enemies, or selling items)

Inventory:

  • Inventory - Opens a window showing your equipped items and all inventory items
  • In the inventory window, you can equip/unequip items with a 3-second cooldown
  • Items must match their slot type (weapons in weapon slot, armor in armor slot)
  • Item stats are displayed: damage for weapons, AC for armor, effects for potions

Tip: You can minimize the inventory and quest panels using the ▲/▼ buttons.

Leveling & Progression

  • XP Required: 100 × your current level
  • Level Up: Gain 1 stat point to allocate (spend in Profile card)
  • HP: Increases with level and CON
  • MP: Increases with level and your class primary stat
  • HP/MP Restoration: Every 10 minutes, restore 50% of max HP and 50% of max MP (not while in active combat/duels)
  • Stat Points: Open your Profile to spend unallocated stat points. Stats can be increased up to 50.
  • Scaling costs: Raising stats gets more expensive at higher values (example: 10 → 11 costs 2 points).

Talents

Talents are a universal progression system for all classes. You unlock a new talent choice every 5 levels (Level 5, 10, 15, … up to 100).

  • Where: Open your Profile and click Talents (next to your name/title/level info).
  • One choice per tier: Each tier has two options — pick one.
  • NEW highlight: The Talents button will glow / show NEW when you have an unspent talent choice.
  • Respec: You can reset your talents for gold. The cost scales by unlocked tiers:
    Level 5: 3,250g • Level 10: 6,500g • Level 15: 9,750g • etc.
  • Economy caps: Value bonuses like shop discounts / sell bonuses have server-side caps to prevent runaway economy scaling.

Titles

Titles are earned per character. You can select an active title in your Profile. Active titles appear in your profile as [Like This] and are color-coded by rarity.

No titles found.

Premium

  • 25% bonus to XP and gold rewards (minimum +1) where applicable.
  • Unlocks Warp fast travel between visited towns (from town squares), with a cooldown.

Trading

  • Players can trade items and gold using the trade interface.
  • Trades use an accept/confirm flow and cancel if someone disconnects or closes the trade.

Chat

The chat window is for chatting with other players. Your messages are visible only to players in your current location. Chat messages have a 3-second cooldown between sends.

Roleplay Command: Use /me to perform actions in character. For example, typing /me waves hello will display as "[Your Character Name] waves hello" in italics.

NPCs & Nearby Players

The game interface includes several information panels:

  • Location - Shows your current specific location
  • Nearby - Lists other logged-in players in your current location
  • NPCs - Lists all NPCs in your current location
  • Click on nearby players to see their stats and equipped items
  • Click on NPCs to read their dialogue and descriptions

👥 Parties

Form parties with other players to hunt together and earn bonus rewards:

Creating and Managing Parties:

  • Click the 👥 Party button beneath your Profile button to open the party menu
  • Create a party to become the party leader (crown icon 👑)
  • Maximum party size is 4 members (including the leader)
  • Players can only be invited if they are in the same location and not already in a party
  • Party leader can invite members, kick members, change leadership, or disband the party
  • Regular members can leave the party at any time

Party Bonuses:

  • Hunt Bonuses: When party members complete hunts in the same location, everyone receives a 4% bonus to XP and Gold per party member
  • Shared XP: Party members in the same location receive 10% of any XP gained by other party members during hunts
  • Bonuses only apply when party members are in the same location
  • Party bonuses stack with Premium bonuses

Party Features:

  • View all party members with their name, level, class, HP, and MP
  • See which members are in the same location as you
  • Party log shows recent events: members joining/leaving, shared XP gained, leadership changes
  • If you disconnect or log out, you will automatically be removed from the party
  • If the party leader disconnects, the party is automatically disbanded

Note: Parties are used for hunts (shared bonuses) and party dungeon content.

Settings

The Settings menu (top left) contains:

  • Sound Toggle - Turn background music on/off (preference is saved)
  • Support - Access support options including bug reports, feature requests, and contact information
  • Delete Character - Permanently delete your character (requires confirmation)
  • Logout - Log out of your account

Support System:

  • Report a Bug - Submit bug reports with up to 500 characters (letters and numbers only)
  • Request a Feature - Submit feature requests with up to 500 characters (letters and numbers only)
  • Contact Us - View support email address for direct contact
  • Bug reports and feature requests have a 5-minute cooldown between submissions

The Game Guide button is found within the Menu and opens this guide.

Tips

  • Use the Commands panel for all game actions - all interactions are button-based
  • Visit different locations to chat with players in those locations
  • Complete quests for XP, gold, and rare items
  • Use potions from the Battle screen during fights, or from Inventory when you’re not in combat
  • Equip better weapons and armor to increase your power - check item stats before equipping
  • HP and MP restore 50% every 10 minutes when not in battle
  • You can minimize panels using the ▲/▼ buttons to save space
  • Click on nearby players to see their stats and equipped items
  • Interact with NPCs to learn more about the world and get flavor text
  • If you disconnect during a battle or trade, it may forfeit/cancel the interaction
  • Chat messages have a 3-second cooldown to prevent spam